SIMULATION OF THE METHOD OF SPHERICAL INTERPOLATION
Keywords:
ray tracing method, modeling of spatial curves and surfaces, quadrics, spherical interpolation methodAbstract
The problems of constructing plane and spatial curves by the method of spherical interpolation are considered in the article. Finite relations are given for the definition of a point of smooth curves and surfaces. The results of modeling in the Wolfram Mathematica package of curves and surfaces with an error estimate are presented. Combining the method of spherical interpolation and the synthesis of images of curves and surfaces by the method of reverse tracing (Ray tracing) makes it possible to use the existing database of curves given by straight line segments and triangulated surfaces used to construct various objects in modern computer graphics, while maintaining the high realism inherent in Method of reverse tracing.Downloads
References
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